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G-Cube features in Training Industry Inc's Top 20 Gamification Companies 2014 has declared G-Cube as one of the Top 20 Gamification companies in 2014. This is a coveted honor in the field of Gamification – a clear indicator of G-Cube’s dedication to keeping up with the latest in learning trends and technologies. is a global organization that recognizes the top-achievers in the world of organizational training. It represents players in the industry, who show outstanding promise and a commitment to improve learning through technology.

G-Cube’s capabilities in the field of developing learning games are varied and prolific. With a close eye on developing trends and changing needs of the corporate audience, we believe that technology and instructional design have to go hand in hand to create impactful learning games. From creating custom-built games to aligning game mechanics to enhance learning solutions and infusing game-based learning in Learning Management Solutions – we do it all.

Manish Gupta, CEO G-Cube, says, “Learning games are now being recognized as an impactful way of e-learning delivery. We have been keenly interested in game-based learning ever since the days of early adoption and, over the years, we’ve built the resources to develop games using not only our technical expertise but also our close understanding of what the learner needs. This award is indeed a great achievement for us and we draw immense inspiration from it to continue to strive for excellence through innovation.”

Visit to view the complete list of Top 20 Gamification companies.

About G-Cube

G-Cube Solutions is a leading CMMi Level 3 e-learning products and services company – with a global delivery and support footprint. Over the last decade, G-Cube has helped hundreds of customers worldwide and across diverse domains. G-Cube has the right mix of experience and expertise to provide tailor-made and company-specific solutions – rather than industry-specific solutions. The solutions are also flexible to meet the evolving needs of customers.

G-Cube’s product portfolio includes our cutting edge WiZDOM Learning Suite, which comprises an LMS, Virtual Classroom, Content Authoring Tool, Assessment Engine, and Skill-Gap and ILT management systems. Content services include designing and developing custom e-courses, mobile learning, content localization, game-based learning, simulations, and consulting for curriculum design.

With its focus on innovation and ‘WoWing’ the customer, G-Cube has won various industry awards, such as the Deloitte Tech Fast 50 India Award for the last five years, multiple Brandon Hall Awards for Excellence in Learning and Technology, the NASSCOM Emerge 50 Award, and multiple Apex Awards for Publication Excellence.

About Training Industry, Inc. provides information, insights and tools for business and training professionals to manage the business of learning effectively. It highlights the best articles, current trends, case studies and best practices within the industry to build an information repository that companies can look into. It also conducts annual surveys to determine the best achievers in the field of corporate training, in order to create a more efficient market for learning.

Top 20 Gamification Companies


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