Mobile Technology has reached a new landmark as the number of estimated mobile devices has crossed the 7 billion mark. Added to this, is the growing popularity of wearable gadgets that enable continuous connectivity for users. The learning industry is making use of mobile devices to deliver just-in-time learning for some years now. Added to that, wearable technology will also….
To call it an emerging trend would be an understatement. Today, the effectiveness as well as cost-effectiveness of technology-aided learning is an established fact – both within and outside the corporate world. Technology-aided learning is now a huge and booming industry, with an estimated market value of $107 billion in 2015 (Source: Forbes.com). It makes perfect sense to end the….
Technology has changed the way learning is created and consumed in the 21st century. It has also brought in tremendous possibilities to create ‘inclusive’ learning that takes into consideration the special needs of differently abled learners as well – in educational institutes as well as corporate organizations. Computer-based programs have been developed to help these learners access learning material as….
Video games are a part of our lives – children, adolescents and adults alike. There is no doubt that video games are here to stay, no matter how we raise our eyebrows about the growing ‘screen time’ of our children or the sedentary life that these games promote. But in recent times, motion-based gaming is set to increase the scope….
The changing face of corporate learning has brought in a massive shift from how LMSs were perceived by the early adopters. The needs of the modern workplace, and the learners in the workplace, have both evolved a lot with the tremendous development of technology. Today, the majorities of employees are or aspire to become knowledge workers. As a result, every….
The popularity of games in learning is contributing to the immense growth of the gaming industry. Learning games are fast gaining popularity – in educational as well as corporate circles. Many popular video games are being re-furbished for educational purpose and many original games are also being designed to facilitate training. But there is often a disconnect between the advances….
On October 9th -10th, G-Cube attended India’s largest and most prestigious Chief Learning Officers’ Summit, which brought together learning leaders from different industries from all over India and the world. The event was also a forum that included prominent personalities from the field of Sports, Literature and Journalism. The theme of event was – Organizational Learning: Impacting business, Changing the….
Compliance trainings feature prominently in most organizational training calendars. The technology-aided platform works very well with these mandatory trainings. This is because the required time-frame of completing the training is specified, so the learner can take up the training as per his per her schedule – without compromising on the existing deliverables. So, while the technology platform is compatible with….
Induction programs are an integral part of the training calendar of any organization. However, it is a challenge to develop an effective induction program that covers widely dispersed geographies and reconciles conflicting learners’ schedules and at the same time manages to retain the learners’ attention. To achieve all this without a facilitator would seem to be a bigger challenge. Diverging….
In addition to the compensation, job security and career advancement opportunities, Learning and Development opportunities are also very important for the new-age corporate worker.In the competitive job-market today, organizations have to constantly strive to provide training and learning opportunities – not only to enhance their employees’ skills but also to provide opportunities for growth. The more an employee is ‘engaged’….