Creating Games for Learning: Strategies for Learning in a ‘Different’ Way


Game-based Learning (GBL) has been making a strong foray into the world of corporate training in the past few years. Games are exciting and create a lasting impact. They are interactive – drawing out even the most reluctant learner to experience, do and learn. But can this medium be really effective for learning, a medium which predominantly caters to entertainment?….

ID Strategies to Connect with the Adult Learner


We learn something new everyday. Some of that fades off with time while lessons that truly make an impact, stay with us forever. E-learning is a platform where the learner is self-driven and self-paced. While this alone should attract the adult learner, it also puts a greater responsibility to the designers. In absence of a teacher or instructor, it is….

The Right Mix: Using Media in e-Learning


Technology is always the backbone when developing e-learning content. With advances in technology, learners can now view learning content through a variety of devices – laptops, mobiles, tablets or smart-phones. This, coupled with an increased connectivity to broadband internet connections, is a heady cocktail! It opens the avenues of developing media rich content that has a strong impact on the….

Synchronous Or Asynchronous Learning?


To be rid of the regimens of learning – well, who does not want that? But learning, today, has become a part of our everyday lives. It is a necessity, if not a regimen! So while we make our peace with that, exploring the best ways and practices of imparting knowledge in the work environment have also been necessary. While….

Designing for Efficient Learning


In e-learning, visualizing and arranging content impacts directly on the quality of teaching and learning. ’The way in which content is presented’ paves the very path to ‘efficient perceptive visual-learning’, says Olimpius Istrate in his paper on ‘Visual and Pedagogical Design of e-Learning Content’.  The main objective to be kept in mind when designing for e-learning is to support the….

Continuing Innovation


Keeping in tune with its vision of innovation, G-Cube had launched a unique training program for ID aspirants early this year. Aptly named ID-Edge, it aimed to give that much needed ‘edge’ and professionalism to ID enthusiasts for embarking on a career in Instructional Design. Our talk with Pradeep Chopra, Project Manager for ID-Edge gives us a look into the….

Game Based Learning – Fad or Future

Game Based Learning (GBL) is increasingly becoming an alternative way of training. But how effective can this medium be – the medium which has been traditionally used for entertainment? Our chat with Helen Routledge, GBL Instructional Design Manager at Pixelearning, revealed the answer and more. Game based learning caught her interest early on in her career and she is now….

Once Upon A Time …


Story-telling as a means of imparting knowledge is as old as time itself. The stories of Ramayana, the Mahabharata, Aesop’s fables, the Odyssey, Grimm’s fairy tales and the like, entertain and educate even today. While these stories have been passed on through generations- orally and through written text, technology can support us today. A blend of the new technology with….

G-Cube Launches Course on Instructional Designing

e-learning is surely changing the way business leaders think of training, to train their executives across diverse verticals. Today more than ever, companies are turning to e-Learning for their ever increasing training requirements. And when we talk of creating an e-learning course, the first step is that of Instructional Designing (ID). Simply put, it is integral job of ‘thinking up’….

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