Gamification and game based learning have seen a surge of popularity recently in the eLearning workspace. The buzz around these terms was created by companies such as Google and Facebook after they observed how well game based learning performed in several universities and decided to adopt the practice.
The massive success of these game-based programs has only encouraged more companies to invest more heavily in them. Game based eLearning has done incredibly well with young professionals since these younger generations are “internet natives” and are used to learning from the feedback loops that game-based learning use.
Here are a few of the best methods to implement game based learning and gamification in the workplace. Each of these methods will typically use elements from the previously mentioned models.
1. Partial Gamification
- Entry-level tool for gamified eLearning
- Easy implementation with high learner engagement
Partial gamification typically involves a gamified quiz or assessment in an otherwise traditional eLearning module. Some examples are using mazes where a player avatar navigates through roadblocks by correctly answering questions about the topics they learned.
2. Reward System Gamification
- Implement a point-based reward system for learning
- Gamify success and create positive reinforcement for performers
- Include high scores, badges, and leaderboards
A gamified reward system can be attached to any eLearning assessment, tracking and providing positive feedback to those who perform well. This can often lead to healthy competition as employees compete for positions on the leaderboards for prestige or to chase after prizes.
3. Game-Based eLearning Module
- Use game design principles for the full module
- Create an interactive, educational gameplay experience
In game-based eLearning modules, the entire learning process of the module is built as a game. Some modules might operate similar to board games, such as Monopoly or Snakes & Ladders. Others might use video game techniques such as RPG mechanics to push learning objectives.
4. Gamified Learning Path
- Multiple modules with gamified continuity
- Rewards often carry between modules
A gamified learning path involves multiple modules linked together. Learners move from one game based module to the next in a gamified progression system, likely competing in gamified reward systems as they progress through multiple learning programs on a single path.
5. Gamified Portal
- Total gamification of the portal/LMS (Learning Management System)
- Navigation between learning paths/modules is gamified
As an ultimate example of gamification, a gamified portal involves revamping the entire learning experience to operate in a fully gamified environment. All learning is gamified and navigation between learning paths and modules is often handled through gamified virtual environments.
Whether you are interested in pursuing one of these five options or have an idea of your own, gamified eLearning is a great way to create immersive, interactive learning for your team that is sure to raise morale and spark discussion. G-Cube has worked with over a hundred companies to build high-quality gamified solutions from partial to total gamification and would love to help you with yours. You can reach out to us here for a free consultation.