Game-based eLearning simulation upskills, motivates and revitalizes sales teams for multi-national laundry systems giant
April 15, 2023

Aviation Giant creates eLearning modules to standardize Change Management initiatives across its international workforce

Client:

Germany's largest airline company and flag carrier. When combined with its subsidiaries, it is Europe's second-largest commercial airline company. Headquartered in Cologne, Germany, the company has an equity of over 10 billion euros and over 138,000 employees.


Category:

Service


Industry:

Aviation


Business Objective
The program was built in response to a need to standardize change management training for employees located in multiple countries and time zones. To solve this, leadership wanted a training program that would
  • Empower, upskill and motivate employees to complete training modules quickly and efficiently.
  • Ensure that employees were able to quickly and practically pick up new leadership initiatives, health and safety measures, and other policy changes.
  • Manage passenger expectations and provide relevant, high-quality feedback to airline staff to handle both common and exceptional cases.

Learning Objective

  • Empower old and new employees to quickly pick up and understand the training content as they pertain to the company's business objectives.
  • Ensure that employees in all passenger-facing teams can effectively communicate with passengers in a way that meets brand values.
  • Create a universal, standardized training program that can be distributed globally to all employees, with language localization that maintains the standardized nature of the content.

Learner Profile with Number of Learners

Passenger-facing airline crew.

Approx. 3,000 flight attendants and various others.


Learning Principles/ Approach/ Strategy

The program focuses on educating employees through building comfort and experience with

Lufthansa's policies, new and old, utilizing the following techniques:

  • Gamified Learning with both knowledge delivery and assessment conducted using gamification techniques, puzzles, and scoreboards.
  • Cognitive Load Theory utilizes progressively complex concepts to build a foundation before discussing more complex objections and customers.
  • Constructivist Learning Theory encourages learners to think proactively with relatable customer concerns that learners must handle.


Solutions

In response to a capable but disconnected workforce with difficulty picking up standardized initiatives promptly, our client partnered with Ozemio to create a training program that would ensure that training initiatives for pilots, cabin crew, and others could be quickly and effectively distributed to all applicable employees worldwide. The content worked to create excitement and bolster morale by using interactive demonstrations and showcasing solutions to real, practical customer problems in a fun and interactive way.


Implementation / Distribution Process

The modules were designed and built using Articulate Storyline and then published in HTML5. The training used vibrant graphics in company colors, with videos and gamified exercises blended into a fun and effective eLearning program.

Each module covered one of the many concepts that teams were expected to be familiar with, culminating in a total understanding of the company's new passenger-facing policy. Motivated and encouraged, employees are sent through one final assessment before completing the course.


Learner Assessment

Each of the eight modules was concluded by a simulated, interactive assessment involving a mock passenger, with a final assessment at the end of all modules. Employees were also allowed to retry the assessments until they succeeded.

The assessment difficulty ranged from mildly to highly challenging, maintaining a healthy balance of questions to both encourage and push learners at every stage of the course.


Business Impact

  • 88% of learners stated they were noticeably more motivated after the training content.
  • 96% of learners stated that the training program was easy to understand and follow.
  • 90% of participants rated the program as more informative and educational than any
    other eLearning program they had attended.
  • 98% claimed that they still actively and regularly use the skills they learned in the program over a year later.


 

Ozemio Resources Used

Instructional Designers, Media Experts, Language Specialists, Subject Matter Experts, and

our Quality Control team. Totaling at 2763 work hours.

Program Learning Hours

2 hours

Number of Modules

8

Post Learning Support

N/A

Tools & Technology Used

Articulate Storyline 360, Adobe Flash, Javascript

Find out More

Learn more about Ozemio’s Change Management Initiatives here.