It is an immensely proud moment for G-Cube for being recognized in the 2018 Top 20 Gamification Companies List by TrainingIndustry.com. It has been the fifth consecutive year that G-Cube has carved its niche in this prestigious listing for delivering innovative e-learning solutions through our innovative platform and services.
From incorporating gaming elements, engaging videos and simulations to delivering technology-inclined learning solutions- we do it all. The selection criteria for the companies was based on their excellence in many areas- interactive gamification features & capabilities, company size & growth potential, innovativeness of offerings, quality & number of clients, rewards & recognition and competitive differentiation.
The CEO at G-Cube, Manish Gupta, says, ‘By making learning more fun and exciting, gamification has proved to be a viable solution for corporate workspace training. It evokes the sense of achievement and competitiveness among the learners, thereby creating a realistic experience for the intended audiences. It is indeed an inspiring moment for all of us for being included in the reputed Top 20 Gamification Companies List for 2018 and we endeavor to deliver many more gamified learning solutions to boost the overall workforce engagement and drive better business outcomes.’
View the Top 20 Gamification Companies Listing 2018 here!
G-Cube Solutions is a leading CMMi Level 3 e-learning products and services company – with a global delivery and support footprint. Over the last decade, G-Cube has helped hundreds of customers worldwide and across diverse domains. G-Cube has the right mix of experience and expertise to provide tailor-made and company-specific solutions – rather than industry-specific solutions. The solutions are also flexible to meet the evolving needs of customers.
G-Cube’s product portfolio includes our cutting edge G-Cube LMS V7 supporting features such as Virtual Classroom, Content Authoring Tool, Assessment Engine, and Skill-Gap and ILT management systems. G-Cube’s content services include designing and developing custom e-courses, mobile learning, content localization, game based learning, simulations, and consulting for curriculum design.
With its focus on innovation and ‘WoWing’ the customer, G-Cube has won various industry awards, such as multiple Brandon Hall Awards for Excellence in Learning and Technology, Deloitte Tech Fast 50 India Award for the last five years, the NASSCOM Emerge 50 Award, and multiple Apex Awards for Excellence.
Training Industry, Inc. covers the latest news, articles, case studies and best practices within the training industry and publishes annual Top 20 and Watch List reports every year, covering many sectors of interest to the corporate training function. It emphasizes on helping dedicated businesses and training professionals get the information, insight and tools needed to more effectively manage the business of learning.