Corporate Learning Management System and Custom eLearning Solutions | G-Cube

Top 20 Gamification Companies for 2017

Gamification 2017

A renowned e-learning services company, G-Cube, is featured in the Top 20 Gamification companies list by It is the fourth consecutive year that G-Cube is included in this prestigious list for its utmost dedication towards adapting latest learning technologies and trends. is a global organization that recognizes the top-achievers in the world for workplace training. It represents upcoming players in the industry, who show outstanding promise and a commitment to enhance learning experience through technology.


The selection criteria for the companies included in this list is based on their excellence in areas such as company size, growth potential, quality of service, gamification features, awards, recognition and competitive differentiation.


The CEO at G-Cube, Manish Gupta, says, ‘Gamification makes learning more fun and engaging, offering a realistic learning experience through a collaborative platform. It is indeed a great achievement for all of us to be recognized in the Top 20 Gamification Companies list for 2017 and we are inspired to deliver many more innovative gamified solutions in the future for new-age learners.’


View: TrainingIndustry’s Top 10 Gamification Companies for 2017


About Us

G-Cube Solutions is a leading CMMi Level 3 e-learning products and services company – with a global delivery and support footprint. Over the last decade, G-Cube has helped hundreds of customers worldwide and across diverse domains. G-Cube has the right mix of experience and expertise to provide tailor-made and company-specific solutions – rather than industry-specific solutions. The solutions are also flexible to meet the evolving needs of customers.


G-Cube’s product portfolio includes our cutting edge WiZDOM Learning Suite, which comprises an LMS, Virtual Classroom, Content Authoring Tool, Assessment Engine, and Skill-Gap and ILT management systems. Content services include designing and developing custom e-courses, mobile learning, content localization, game-based learning, simulations, and consulting for curriculum design.


With its focus on innovation and ‘WoWing’ the customer, G-Cube has won various industry awards, such as the Deloitte Tech Fast 50 India Award for the last five years, multiple Brandon Hall Awards for Excellence in Learning and Technology, the NASSCOM Emerge 50 Award, and multiple Apex Awards for Publication Excellence.


About Training Industry, Inc. provides information, insights and tools for business and training professionals to manage the business of learning effectively. It highlights the best articles, current trends, case studies and best practices within the industry to build an information repository that companies can look into. It also conducts annual surveys to determine the best achievers in the field of corporate training, in order to create a more efficient market for learning.