While gamification in eLearning is quickly becoming one of the most popular methods for increasing engagement and learner immersion, many decision-makers are hesitant to make significant changes to their training. Fortunately, gamification doesn’t always require large changes, and often partial gamification that tweaks only certain aspects of an otherwise unchanged eLearning module can have a significant impact on engagement.
Let’s talk about three different styles of partial gamification that have found great success in multiple industries.
Gamified quizzes or other tests
Easy to integrate deeper gamification if desired
The most popular method of partial gamification—assessment gamification—involves attaching a gamified assessment of some kind, usually a quiz, to an otherwise ungamified eLearning module. Such modules can include videos and animations as well as more traditional slideshow models. These quizzes can range from jeopardy-like point-based game to models similar to board games, where correct answers progress learners forward while incorrect ones send them back.
Assessment gamification also makes it very easy to integrate further game-based systems, using points earned during the assessment to create leaderboards with high scores. This enables learners to compete with one another for points and the prestige of first place or to clear time for a reward. This kind of healthy competition often gets your teams more excited about training modules and more eager to absorb the learning.
Gamified real-world situations
Great at teaching problem-solving
Scenario gamification involves creating a mock scenario similar to something a learner might expect to deal with at work. Learners are expected to navigate through complex or difficult situations and make the right decisions. Feedback can be given during or after the scenario, often with a score to determine how well the trainee performed.
These scenarios are great at helping trainees become more comfortable with their responsibilities. They also often start conversations at the workplace as trainees discuss how each of them handled the situation or what they should have done in retrospect. These can be great team-building exercises, as your staff become able to take feedback from one another and learn from each other’s failures and successes.
Gamified, visual feedback as learners complete modules
Encourage your teams and show regular progress
Gamified avatars navigating through virtual environments, progress bars, and similar forms of visual feedback can be a great way to encourage learners and show the progress they’ve made through a module. For example, a gamified virtual tour through a company’s various departments during onboarding training can help give new hires a holistic understanding of what the company does, with the learner’s avatar moving from building to building in a virtual complex.
These forms of visual feedback can help remind trainees of how far they’ve already progressed and can often reduce feelings of being overwhelmed when a training module shares large amounts of information. It also helps trainees gain positive reinforcement and become more invested in your training as they see how far they’ve progressed.
G-Cube has helped hundreds of companies across many industries take the first step into gamification, from partial to full-scale transformations, and we’d love to help you too. If you’d like to get started with partial gamification, whether that’s building a new partially gamified learning module or adding partial gamification to an existing module, we’d love to hear from you. You can learn more about the other kinds of gamification here or reach out to us here for a free consultation.